The application badge count number. Set to null to indicate no change, or 0 to hide.
badgeCount?: number | null;
The id of a registered
IOSCategory (via the
setNotificationCategories API) that will be used to determine the
appropriate actions to display for the notification.
categoryId?: undefined | string;
If the notification is a critical alert set this property to true; critical alerts will bypass the mute switch and also bypass Do Not Disturb.
critical?: undefined | false | true;
The optional audio volume of the critical sound; a float value between 0.0 and 1.0.
criticalVolume?: undefined | number;
This property is not used unless the
critical: true option is also set.
The launch image that will be used when the app is opened from this notification.
launchImageName?: undefined | string;
The name of the sound file to be played. The sound must be in the Library/Sounds folder of the app's data container or the Library/Sounds folder of an app group data container.
sound?: undefined | string;
If the file is not found in a container, the system will look in the app's bundle.
Use 'default' to use the default system sound.
The argument that is inserted in the IOSCategory.summaryFormat for this notification.
summaryArgument?: undefined | string;
A number that indicates how many items in the summary are being represented.
summaryArgumentCount?: undefined | number;
For example if a messages app sends one notification for 3 new messages in a group chat, the summaryArgument could be the name of the group chat and the summaryArgumentCount should be 3.
If set, value cannot be 0 or less.
The identifier for the window to be opened when the user taps a notification.
targetContentId?: undefined | string;
This value determines the window brought forward when the user taps this notification on iPadOS.
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